L’Associazione FuturoDigitale è Partner del Progetto
del Programma ERASMUS+
APPLICANT: Key Youth Organisation
PAESI PARTECIPANTI: Bulgaria, Cyprus, Greece, Italy, Poland, Portugal, Romania, Slovakia
PARTECIPANTI: 28 giovani
DATA: 24 – 31 Ottobre
LUOGO: Limassol Region – Cipro
L’Associazione Futuro Digitale cerca 5 giovani partecipanti tra i 18 e i 30 anni.
- i costi per la partecipazione alle attività, vitto e alloggio sono GRATUITE e quindi a totale carico dell’Associazione organizzante
- il partecipante deve anticipare le spese di viaggio, a cui seguirà un rimborso fino ad un massimo di 275,00 €
- è necessario versare, prima della partenza, una quota di partecipazione di 40 €, come rimborso spese per Futuro Digitale
Ai partecipanti sarà rilasciato il certificato ”Youthpass” che descrive e convalida l’esperienza formale e informale acquisita durante il progetto, da allegare al proprio CV.
The “ProjectDEoR” is a project that aims to provide support, training and knowledge to organizations which are involved with youngsters / youth, to youth workers, trainers and project managers regarding the dissemination and exploitation of results in international youth programmes like Erasmus + or other similar programmes for a successful implementation.
During the implementation of this project, people from 8 EU countries (Bulgaria, Cyprus, Greece, Italy, Poland, Portugal, Romania and Slovakia ) will come together, a total number of 28 persons for 7 days. Participants will be people who work with young people like youth workers, trainers / facilitators of project managers for organizations, between 18 – 30. Please keep in mind that there is a gender balance policy so your team should include both gender. The participants will have the chance to exchange good practices, new and innovative activities, concepts, ideas etc., regarding the exploitation and dissemination of results in international programmes.
Furthermore, participants will explore and learn new / multiple ways, techniques, tools for a successful disseminating and exploiting the results of an international programme like Erasmus + or other similar programmes.
The activities of the project that are designed to be implemented include active role playing games, case studies, scenarios, communication and multiplication strategies, theory, team building activities, teamwork activities, activities for sharing experience, tools and techniques regarding the dissemination and the exploitation of results etc.
After the implementation of this project, the participants will have gained all the needed knowledge, experience, trainings and tools needed in order to design and implement youth projects and be able to identify and consider the facts of dissemination and exploitation of results as major concepts for the success of the projects.