04/01/2017

Code@Youth: an innovative programme in the digital era

Futuro Digitale is a partner of the project

Code@Youth

 

ID Project: 2016-2-CY02-KA205-000819

Running dates: 01-09-2016 / 30-11-2017

Partners:

Website: www.codeandyouth.eu

E-learning platform: Code@youth

Video Summer School

 

Summary

The project aims not only to open up new routes  for teaching coding and programming to young teenagers (14-16 years old), but also offer them career options in order to initially have a first-hand experience of the various field of computing and then choose to study in a related topic. Summer time when students have long time, has been seen as an opportunity to offer an innovative and interactive programme for teaching coding to teenagers, but also to explore the field of computing for a better career guidance that will bridge the skills – gap between education and the labour market. The project pioneers to design, develop, implement and evaluate a creative and interactive programme which aims to introduce young people/teenagers 14-16 yrs old to the world of ‘coding’ and ‘computing’.

Results

 

  1. The innovative, comprehensive and challenging programme to introduce coding youth centres/NGOs/institutions of EU countries based on the creation of synergies and voluntary involvement of stakeholders (ICT experts) in the utilization of summer vacations of young people aged 14-17 years old through the creation of CODE@YOUTH CLUBS. The programme to be designed will be based on quality standards, monitoring processes and mechanisms for the validation of the acquired coding competences for young people and through another innovative system the OPEN BADGES initiated by the Mozilla Foundation.
  2. The eco-system to promote the creation, validation and endorsement of the open badges based on the four metadata: issuer, earner, criteria and evidence in order to create ‘network of trusts’ for the visibility, recognition and validation by the community, local authorities, organisations etc. of the coding skills acquired.
  3. The innovative and dynamic OER tool, based on learning analytics that has the ability to provide evidence based data as it will record, manage and analyse young people’s progress in the coding activities based on a profiling system that will evaluate their skills and competences against benchmarks and indicators as set in the code competence framework developed.
  4. The on-line e-platform for learning, with in-built functions of interconnectivity, communication and provision of support through the e-Academy where experts and stakeholders can register to offer guidance and support, the e-DATABANK with useful e-tools, reports, good practices etc for review and the e-COMMUNITY where high-tech Youth Workers/trainers can share their experiences and learn from each other.
  5. The CODE@YOUTH PACK for strategic planning and exploitation ready to be used to explain the project activities.